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World Rugby's Law Trials in 2017

The basic trials will be for both Fifteens and Sevens but there will be some trials just for Sevens which will start in the first week of December when the series starts in Dubai.

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The law changes to be tried out are additions or amendments to existing laws. They deal with front-row replacements, advantage, touch, penalty tries and scoring, and time-keeping. To make it easier to follow and to make changes in the existing law book, we have added the text below as it still is.

World Rugby undertakes a careful process before even coming to the 'global trial'. Countries propose changes to the Law Review Group and Rugby Committee. If they consider the idea worthwhile, it is tested out in various competitions around the world. If the reports are favourable the monitoring groups then recommend a global trial to World Rugby's council.

Some changes/amendments not set for global examination will undergo further local investigation.

World Rugby Chairman Bill Beaumont said: "World Rugby continually reviews the laws to ensure that the game is as enjoyable, simple and safe as possible at all levels. I would like to thank our unions for their full support throughout the process, the experts who evaluated the closed trial data and look forward to seeing the results of the global trial.”

The Global Changes for 2017

1. Law 3 Number of Players – The Team

3.6 (Uncontested Scrums)

Add (h) Uncontested scrums as a result of a sending off, temporary suspension or injury must be played with eight players per side.

Reasoning: To discourage teams from going to uncontested scrums.

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2. Law 5 Time

Add to 5.7 (e) If a penalty is kicked into touch after time has elapsed without touching another player, the referee allows the throw-in to be taken and play continues until the next time the ball becomes dead.

Reasoning: To discourage teams from infringing in the dying moments of the game.

3. Law 8 Advantage

Add to 8.1 (a) When there are multiple penalty infringements by the same team, the referee may allow the captain of the non-offending team to choose the most advantageous of the penalty marks.

Reasoning: To discourage repeat offending when advantage is already being played and to reward teams against whom repeat offending has taken place.

4. Law 9 Scoring Points

9.A.1 Points Values

Penalty Try. If a player would probably have scored a try but for foul play by an opponent, a penalty try is awarded. No conversion is attempted.

Value: 7 points

Reasoning: To discourage teams from illegally preventing a probable try from being scored while also saving time on the clock by negating the need for a conversion.

5. Law 19 Touch and line-out

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Add to definitions

* A player who is attempting to bring the ball under control is deemed to be in possession of the ball.

Reasoning: This brings into law something that is already applied in practice. It means that a player "juggling” the ball does not have to be in contact with it at the exact moment of touching the touchline or the ground beyond it for the ball to be deemed to be in touch. This makes it easier for the match officials to adjudicate.

Amend eighth definition

* If a player jumps and knocks the ball back into the playing area (or if that player catches the ball and throws it back into the playing area) before landing in touch or touch-in-goal, play continues regardless of whether the ball reaches the plane of touch.

Reasoning: To simplify law and to increase ball-in-play time.

Add to definitions

* If the ball-carrier reaches the plane of touch but returns the ball to the playing area without first landing in touch, play continues.

Reasoning: To simplify law and to increase ball-in-play time.

Add to sixth definition

* In this case, if the ball has passed the plane of touch when it is caught, then the catcher is not deemed to have taken the ball into touch. If the ball has not passed the plane of touch when it is caught or picked up, then the catcher is deemed to have taken the ball into touch, regardless of whether the ball was in motion or stationary.

Reasoning: To simplify law and to increase ball-in-play time.

Affected Laws in 2016

Law 5.7 (e) If time expires and the ball is not dead, or an awarded scrum or line-out has not been completed, the referee allows play to continue until the next time that the ball becomes dead. The ball becomes dead when the referee would have awarded a scrum, line-out, an option to the non-infringing team, drop out or after a conversion or successful penalty kick at goal. If a scrum has to be reset, the scrum has not been completed. If time expires and a mark, free kick or penalty kick is then awarded, the referee allows play to continue.

Law 8.1 Advantage in practice

(a) The referee is sole judge of whether or not a team has gained an advantage. The referee has wide discretion when making decisions.

Law 9.A.1 POINTS VALUES

Penalty Try. If a player would probably have scored a try but for foul play by an opponent, a penalty try is awarded between the goal posts.

Law 19

Touch

Definitions

‘Kicked directly into touch’ means that the ball was kicked into touch without landing on the playing area, and without touching a player or the referee.

‘The 22’ is the area between the goal line and the 22-metre line, including the 22-metre line but excluding the goal line.

The line of touch is an imaginary line in the field of play at right angles to the touchline through the place where the ball is thrown in.

The ball is in touch when it is not being carried by a player and it touches the touchline or anything or anyone on or beyond the touchline.

The ball is in touch when a player is carrying it and the ball carrier (or the ball) touches the touchline or the ground beyond the touchline. The place where the ball carrier (or the ball) touched or crossed the touchline is where it went into touch.

The ball is in touch if a player catches the ball and that player has a foot on the touchline or the ground beyond the touchline. If a player has one foot in the field of play and one foot in touch and holds the ball, the ball is in touch.

**Sixth** If the ball crosses the touchline or touch-in-goal line, and is caught by a player who has both feet in the playing area, the ball is not in touch or touch-in-goal. Such a player may knock the ball into the playing area.

If a player jumps and catches the ball, both feet must land in the playing area otherwise the ball is in touch or touch-in-goal.

**Eighth** A player in touch may kick or knock the ball, but not hold it, provided it has not crossed the plane of the touchline. The plane of the touchline is the vertical space rising immediately above the touchline.

Additional Sevens Changes, Starting in December 2016

These law changes apply only to Sevens.

* Finals should last no longer than seven minutes each half (rationale is player welfare – the evidence shows that a disproportionate number of injuries take place in the second half of finals. Injuries per minute are higher in the second half of finals as opposed to the first half and throughout normal matches of seven minutes each way.)

* Referee Video Referral (RVR) to be taken out of the on-field referee's hands with the ultimate decision being taken by the TMO (rationale: it is often difficult to see the screen and make a call. The RVR protocol remains unchanged. The TMO will be one of the pool of tournament referees

* The restart kick must be taken within 30 seconds of a penalty kick or dropped goal being attempted where the kick is successful or goes dead.

* Teams must form a line-out within 15 seconds from the time the referee indicates the place where the throw-in will take place.

* Teams must be ready to form a scrum within 15 seconds from the time the referee indicates the mark of the scrum.

* A penalty or free-kick must be taken within 30 seconds of being awarded.

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