Definitions
Actual time – Elapsed time including time lost for any reason.
Advantage – Law 8 – Advantage
Attacking Team – the oppoents of the defending team in whose half of the ground play is taking place there.
Ball-carrier – a player carrying the ball
Beyond or Behind or In Front of a Position – Means with both feet, except where the context makes that inappropriate
Binding – grasping firmly another player’s body between the shoulder and the hips with the whole arm in contact from hand to shoulder
Cavalry Charge – Law 10 – Foul Play
Conversion Kick – Law 9 – Method of Scoring
Converted – a conversion kick that was successful
Dangerous Play – Law 10 – Foul play
Dead – the ball is out of play. This happens when the ball has gone outside the playing area and remained there, or when the referee has blown the whistle to indicate a stoppage in play, or when a conversion kick has been taken
Dead Ball Line – Law 1 – The Ground
Defending Team – the team in whose half of the ground play is taking place; their opponents are the Attacking Team
Drop Kick – the ball is dropped from the hand or hands to the ground and kicked as it rises from its first bounce
Drop Out – Law 13 – Kick-off and Restart kicks
Dropped Goal – Law 9 – Method of Scoring
Field-of-Play – Law 1 – The Ground
Flanker – forward player who usually wears jersey No.6 or No.7
Flying Wedge – Law 10 – Foul Play
Foul Play – Law 10 – Foul Play
Free Kick : Law 21- a kick awarded to the non-offending team for an infringement by its opponents; unless a law states otherwise, a free kick awarded because of an infringement is awarded at the place of infringement
Front Row Players: Law 20 – the forward players who are the loose-head prop, the hooker and the tight-head prop
Goal: A player scores a goal by kicking the ball over an opponents' cross bar and between the goal posts from the field of play, by a place kick or drop-kick. A goal cannot be scored from a kick-off, drop-out or free kick.
Goal-line – Law 1 – The Ground
Grounding the Ball – Law 22 – In-goal
Half Time – the interval between the two halves of the game
Hindmost Foot – the foot of the hindmost player in a scrum, ruck or maul which is nearest that player's goal-line
Hooker – the middle front row player in a scrum
In-field – away from touch and towards the middle of the field
In-goal – Law 22 – In-goal
Kick – a kick is made by hitting the ball with any part of the leg or foot, except the heel, from the toe to the knee but not including the knee; a kick must move the ball a visible distance out of the hand, or along the ground
Kick-off – Law 13 – Kick-off and Restart Kicks
Knock-on – Law 12 – Knock-on or Throw-forward
Lifting – Law 19 – Touch, Line-out and Line-out Off-side
Line-of-touch: Law 19 – an imaginary line at right angles to the touch-line at the place where the ball is thrown in from touch
Line-out – Law 19 – Touch, Line-out and Line-out Off-side
Line Through the Mark or Place – unless stated otherwise, a line parallel to the touch-line
Long Throw – Law 19 – Touch, Line-out and Line-out Off-side
Loose-head Prop: Law 20 – the left front row player in a scrum
Match Organiser – the organisation responsible for the match which may be a union, a group of unions or an organisation affiliated to the International Rugby Board
Mark – Law 18 – Mark
Maul – Law 15 – Maul
Near: Law 14 – within one metre.
No side – the end of the match.
Obstruction – Law 10 – Foul Play
Off-side in Open Play – Law 11 – Off-side and On-side in general play
Off-side Line – an imaginary line across the ground, from one touch-line to the other, parallel to the goal-lines; the position of this line varies according to the Law Off-side the 10 Metre Law – Law 11 – Off-side and On-side in General Play
On-side – Law 11 – Off-side and On-side in General Play
Open or Bleeding Wound – Law 3 – Number of Players – The Team
Out of Play – this happens when the ball or the ball carrier has gone into touch or touch-in-goal, or touched or crossed the dead-ball line
Oversteps – a player steps across a line with one or both feet; the line may be real (for example, goal-line) or imaginary (for example, off-side line)
Pass – a player throws the ball to another player; if a player hands the ball to another player without throwing it, this is also a pass
Peeling Off – Law 19 – Touch, Line-out and Line-out Off-side
Penalty Goal – Law 9 – Method of Scoring
Penalty Kick: Law 21 – a kick awarded to the non-offending team after an infringement by its opponents; unless a Law says otherwise, a penalty kick is awarded at the place of infringement
Penalty Try – Law 10 – Foul Play
Place Kick – the ball is kicked after it has been placed on the ground for that purpose
Placer – a player who holds the ball on the ground for a team-mate to kick
Played – the ball is played when it is touched by a player
Playing Area – Law 1 – The Ground
Playing Enclosure – Law 1 – The Ground
Playing time – The time that has been played excluding time lost as defined in Law 5 Time.
Possession – this happens when a player is carrying the ball or a team has the ball in its control; for example, the ball in one half of a scrum or ruck is in that team’s possession
Pre-gripping: Law 19 – gripping a team-mate in the line-out prior tlo the ball being thrown in.
Prop: Law 20 – a front row player to the left or right of the hooker in a scrjum.
Punt – the ball is dropped from the hand or hands and kicked before it touches the ground
Pushover Try – Law 22 – In-goal
Receiver – Law 19 – Touch, Line-out and Line-out Off-side
Red card – A card, red in colour, shown to a player who has been sent off for contravening Law 10 Foul Play.
Repeated Infringements – Law 10 – Foul Play
Replacements – Law 3 – Number of players – The Team
Ruck – Law 16 – Ruck
Scrum: Law 20 – formerly named 'scrummage'; this happens when players from each team come together in scrum formation so that play can be started by throwing the ball into the scrum
Scrum Half – a player nominated to throw the ball into a scrum
Substitutes – Law 3 – Number of Players – The Team
Tackle – Law 15 – Tackle: Ball-carrier Brought to the Ground
Team-mate – another player of the same team
The 22 – Law 1 – The Ground
The Plan: Law 1 – The Ground
Throw-forward – Law 12 – Knock-on or Throw-forward
Throw-in – the act of the player who throws into scrum or line-out
Tight-head Prop: Law 20 – the right front row player in a scrum
Touch – Law 19 – Touch, Line-out and Line-out Off-side
Touch Down – Law 22 – In-goal
Touch-line – Law 1 – The Ground
Touch-In-Goal Line – Law 1 – The Ground
Touch Judge – Law 6 – Match Officials
Try – Law 9 – Method of Scoring
Union – the controlling body under whose jurisdiction the match is played; for an international match it means the International Rugby Board or a Committee of the Board
Yellow card – A card, yellow in colour, shown to a player who has been cautioned and temporarily suspended for 10 minutes' playing time.